![]() ![]() #TURN OFF MOVIE EFFECTS STACKING UPDATE#.Here's the problem: suppose that the language indeed means that, if you give the command to activate Frost or Shock, Flaming turns off, because giving the command to activate Frost or Shock counts as "another command is given". ![]() What you are assuming is that "another command" refers not only to the command to activate Flaming, but also the commands to activate Frost and Shock. The effect remains until another command is given. Your evidence that it works like a "multi-setting weapon" is based solely on the fact that Flaming contains this line: I just realized that I always thought it would just be teh same command word. So different command words could be used to turn the thing on and off. Activating one seems like it would deactivate the other, because the enchantment says that "the effect remains until another command is given".Įdit: Ahhha, gotcha. So you could have a +3 weapon that is +1, Frost and Flaming, but you could only activate frost or flaming at any individual point. I understand that the weapon could have both enchantments, but the specific wording of the elemental damage enchantments makes it seem like you could only have one effect active at a time. I believe the intended interpretation (and most playable) is:Ĭommand word A turns the Flaming enhancement on.Ĭommand word B turns the Flaming enhancement off.Ĭommand word C turns the Frost enhancement on.Ĭommand word D turns the Frost enhancement off. But I don't think that's the intended interpretation. I would say you're interpreting it, not misinterpreting it. So you could make it fire or frost but not both. I think that its just like a multi setting weapon. This post () by Dictum Mortuum lists some. A flaming enchantment will add, on average, 0 damage at higher levels because of resistance, whereas a Holy enchantment will add +2d6 against a lot of enemies. I think the reason this doesn't come up very often is because there are better abilities to put on a weapon than the +1d6 ones. So you can have a Flaming Frost longsword the same way you can cast Fireball in an Ice Storm.Ģ. A weapon with a special ability must have at least a +1 enhancement bonus. In addition to enhancement bonuses, weapons can have one or more of the special abilities detailed below. The rules of magic item creation support it and nothing specifically denies it. Play what seems fun to you.ġ) Is this RAW legal (a citatian would be appreciated)Ģ) What are the pros and cons of llowing this kind of stackingġ. This sort of question is asked in this Paizo thread () for pathfinder.īut it's your game. There are of course, Flaming to Flaming Burst, and Shocking to Shocking Burst increases if you want to increase an inherent power (both weapon and crystal types). Most of my players use Energy Crystals from Magic Item Compendium anyway to swap energy types so they don't have to use up a +1 cost modifier out of +10. you have to choose between each kind for a round if you have both abilities on the weapon, similar to Metaline. I've always run my game without stacking energy types- so no flaming shock longswords. Oh, and they will use Daggers of Flaming Shock to boot. ![]() but the rogue is still gonna laugh at him at mid to higher levels with their bucket of SA damage. So your Barbarian is gonna the wizard for an Enlarge Person so he can do 3d6 base greatsword damage + 1d6 fire + 1d6 shock. The weapon design will matter less, and the more cash you have matters more (to invest in your weapons). ![]()
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